Ollvaror Caves

PERKS

Perk Requirement Description
Aerial powers Agi: 2, Pow: 2 You can use your powers in the air.
Agile powers Def: 3 You can walk while concentrating.
Allied counterattack End: 3, Lea:2 Attack of allies after blocking all damage do one extra damage.
Berserker Str: 3, Agi: 2 Strong attacks are faster after series of light attacks.
Blocking powers End: 3, Pow: 3 You block while charging powers.
Blocking stance Agi: 3, End: 4 You recover endurance while blocking.
Brute Str: 3, Will: 3 Your will is two points higher when you do strong attack.
Cat fall Agi: 2 You avoid one point of falling damage.
Cat fall II Agi: 3 You avoid one point of falling damage.
Cat fall III Agi: 4 You avoid one point of falling damage.
Cat fall IV Agi: 5 You avoid one point of falling damage.
Cat feet Str: 3, Agi: 4 You dont suffer stun when falling.
Chaos balance Will: 3, Sph: 3 You receive half permanent chaos.
Chaos connection Supernatural attributes: 9 You recover chaos fast when duck or block.
Chaos control Pow: 3 You suffer less post power stun.
Chaos control total Pow: 3, Sph: 4 You suffer minimal post power stun.
Chaos cover Def: 2 You recover chaos faster when duck.
Chaos defender Def: 3 You can block chaotic sparks.
Chaos explosion Will: 3, Pow: 3 You release an charged power when stunned.
Chaos madness Will: 3 Your light attack is faster while suffering chaos.
Chaos protection Lea: 2, Def: 2 Your allies receive less chaos contagion while you block.
Chaos stability Will: 3, Def: 3 You suffer reduced chaos madness damage.
Chaos toleration Sph: 3 Your madness time is shorter.
Charge Agi: 2 Your running impact cause extra stun.
Clean caster Def: 3, Sph: 4 You can cast powers without remorse.
Combined attack Int: 2, Lea: 2 Other player who stack attack with yours gain one point of damage.
Combined rest Int: 2, Lea: 3 Other player who stack attack with yours recover one endurance point.
Combo attack Agi: 4, End: 3 You destroy your enemies on combo.
Counterattack Str: 3, End: 3 Attack after blocking all damage costs one point less of endurance.
Crazy impact Str: 4 You cause attack on run impact.
Critical strike Agi: 2, Int: 3 When stood, you almost always stun enemies charging strong attack.
Dark cleaner Def: 4 You do not receive external chaos from altars.
Dark defender End: 3, Def: 3 You slowly recover chaos when concentrating.
Defender End: 3 If you hit an enemy, you spend less endurance against him..
Dirty caster Pow: 4, Def: 3 Your powers are stronger while under heavy chaos.
Disrupting strike Int: 3, Pow: 3 You almost always stun concentrating enemies.
Double power Pow: 2, Sph: 2 You can use paired powers.
Duck attack Str: 2 Your crouck attack cause one more point of damage.
Eternal caster Def: 4, Sph: 3 You do not suffer permanent chaos affliction.
Execution Agi: 2, Int: 3 You do extra damage against duck enemies.
Execution II Will: 3, Int: 4 You do extra damage to stunned enemies.
Exhauster Str: 3, End: 3 When you block all damage, the attacker lose endurance.
Exhausting attack Str: 3, Int: 2 Your attacks make spend one endurance point if it they stun the enemy.
Expert tactician Lea: 4 You can put another order.
Explosive powers Pow: 4 Your powers are stronger when suffering only permanent chaos.
Fast response Agi: 3, End: 3 You attack faster after block.
Fast strong attack Agi: 4 Your strong attack has reduced post attack time.
Fast tactician Will: 3, Lea: 4 You dont stun after orders.
Feint Physical attributes: 9 You can stop your attacks with block.
Fluent caster Agi: 3, Pow: 3 You can concentrate faster after using powers.
Ground strike Str: 2, Agi: 2 Your hits against creatures in air cause one more point of damage.
Group attack Agi: 2, Lea: 2 Your attack can hit enemies behind allies.
Group attack II Int: 4, Lea: 3 You do extra damage behind allies.
Immovable Str: 3, End: 3 You are not moved by enemy attacks.
Iron will Will: 3 Your attacks are faster while in low life.
Jump attack Agi: 2 Your jump attack cause extra stun.
Jump attack II Str: 4, Agi: 3 You suffer less post attack stun at fall.
Leader Lea: 2 You see the life and endurance of your allies.
Leader tactician Lea: 5 You can put another order.
Light jump Agi: 3 Your agility is one point higher at the effects of jump when you carry light armor.
Mass fall Str: 4, End: 3 You stun enemies on fall.
Move like shadow Agi: 4 You can move on you allies space.
Multiple jump attack Agi: 3 Your jump attack can hit several oponentes.
Negotiator Lea: 3 Your team earn extra money.
Negotiator II Int: 3, Lea: 3 Your team earn extra money.
Negotiator III Lea: 4 Your team earn extra money.
NEVER SURRENDER Will: 3 You can rise UP from the dead to avenge.
No pain Str: 2, Will: 3 You receive one less damage if you are not attacking. Minimun one.
Oportune attack Int: 2 You have more reach.
Order: attack Lea: 3 You can use orders that improve stun.
Order: defense Lea: 3 You can use orders that improve defense.
Order: incapacitate Lea: 3 You can use order that create incapacitate attacks.
Order: supernatural Lea: 3, Pow: 3 Your orders have supernatural effects.
Perfect counterattack Str: 2, Agi: 2, End: 2, Int: 2 You do 1 extra damage after perfect block.
Perfect disposition Will: 2, Def: 3 Minimun damage received is cero for dark attacks when not tired.
Perfect exhausting attack Str: 3, Int: 3 Your attacks make spend two endurance point if they stun the enemy.
Perfect position Str: 3, Will: 3 Minimun damage received is cero for physical attacks when not tired or while attacking after block.
Pierce strike Int: 4 You cause double stun time to stunned enemies.
Recovering concentration Pow: 4, Sph: 3 You recover after casting powers.
Resignation Will: 4, Int: 3 You are harder to stun while in light armor.
Restless End: 3 You begin endurance recover faster.
Restless jumper Agi: 3, End: 2 Your jump does not spend endurance while not in combat.
Restless strike End: 4 Your light strike does not spend endurance.
Restless strike II Str: 3, End: 4 Your heavy strike spend one endurance point while stood.
Retreat Agi: 3, End: 3 You can retreat on attack.
Ritual caster Pow: 3, Def: 4 Your powers are stronger while under an altar.
Shieldman End: 3 You block two more point of damage on perfect block.
Short runner Agi: 2 Your agility is one point higher for running effects.
Sneak attack Agi: 2, Int: 3 You do extra damage from behind.
Soldier Str: 2, Agi: 2, End: 2 Enemies with zero or one endurance point stuns after they attack you.
Steel will Will: 4, Lea: 3 Your attacks are stronger while in low life.
Stunner Str: 3 Your strong attack stuns as if your strength is two points higher.
Tactical exchange Lea: 2 You can change position with an allie in front of you.
Tactical exhaust End: 3, Int: 3 You do extra damage against exhaust enemies.
Tactical recover - You recover endurance faster when duck or stopped out of combat.
Tactician Int: 2 You see the life and endurance of the enemies.
True defender End: 4 If you hit an enemy, you spend less endurance against him.
Vengeance Will: 4 Attack to enemies who caused damage to you cause two more points of damage.
Wall jump Agi: 2 You can jump on walls once.
Wall jump II Agi: 3 You can do an extra wall jump.
Wall jump III Agi: 4 You can do an extra wall jump.
Wall jump IV Agi: 5 You can do an extra wall jump.
Wall slide Str: 2, Agi: 3 You can slide on walls.