The attributes are divided into three groups: physical, mental and supernatural.
A rating of one in an attribute indicates a clear deficiency. A rating of two is neither very good nor very bad. A rating of three signifies a significant capacity. A rating of four is exceptional. And a rating of five is excessive.
Be very careful when assigning attributes; a character with a very high attribute will have deficiencies in others. However, if you know what you're doing, you can create very good unbalanced characters.
The strength is used for two things mainly. On the one hand, it determines the weight you can carry on your body and in your hands. And on the other hand, it adds to the final damage.
Agility determines the character's speed both in and out of combat, as well as their jumping ability.
For each point of endurance, the character gains five stamina points. Stamina is consumed by attacking, blocking, and jumping, and it regenerates during rest periods. The higher your endurance, the faster your stamina will regenerate.
For each point of willpower, the character gains five life points. Additionally, the higher the character's willpower, the harder they are to stun, and if they are stunned, they will recover more quickly.
Intelligence serves several purposes: it allows access to areas others cannot reach, such as using certain levers. It also determines the distance at which you can see using 'look' to anticipate any situation. And it also increases the chance of landing critical hits. Critical hits can deal a lot of damage, but landing them is not trivial. It doesn't rely on chance, but rather on your skill, so you'll always have control in that regard. Critical hits occur in specific situations that are better explained in the perks, but one example is when the enemy is stunned or facing away. However, to land another critical hit, you must wait a full second!
Without perks, this attribute only determines the distance at which you can see your teammates. Its potential begins with the first perks, which are essential for fighting as a team. Since they allow you to attack from behind your teammates or swap positions with them. With more advanced perks, you can increase the money earned and give orders to the team.
It determines the level at which you cast powers and mutations. It also increases the gains from certain supernatural bonuses.
This is your defense against chaos and supernatural attacks.
Extension determines the number of spheres or mutations you can acquire. Additionally, each point of extension gives you five points to your chaos bar.